#ifndef BULLET_H
#define BULLET_H

typedef struct Bullets{
	//int activated;
	int tower_id;
	int hitted;
	float x;
	float z;
	float vectorx;
	float vectorz;
	struct Bullets *next;
} bullet;


class Bullet {
	public:
		Bullet();

		float *calcVec(int towerId);
		void createBullet(float *curPos);
		void drawBullet();
};
#endif